#ifndef WORLD_H
#define WORLD_H

#include "Tile.h"

class World
{
public:
	World(int w, int h);
	void addTile(int x, int y, Tile *tile);
		Tile* GetTile(int x, int y);
	int GetHeight();
	int GetWidth();
	void createMap(float x);
private:
	void SetDimensions(int w, int h);
	int w;
	int h;
	std::vector<std::vector<Tile*> > map;
};





#endif